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Tuesday, 12 December 2006

The Next MMORPG

Filed under: — greypilgrim @ 3:08 pm

Whether for good or ill, I came to the World of Warcraft rather late in the life of the game. Two years late, to be exact. It wasn’t until I started reading about it in the New York Times a few months ago that I decided to give the game a try. According to some veterans of the game, it is already getting long in the tooth, at this point.

To me, it remains fresh and exciting, but I have begun thinking about what could be better, and what I’d like to see in the next generation of this type of game. I’ve also been looking at a couple games that are due to be released next year, Vanguard: Saga of Heroes, and The Lord of the Rings Online. The latter in particular has engaged my interest, for obvious reasons. Unfortunately, I will not be able to play it. Ever. Or at least until I upgrade my Mac to one of the new Intel machines. LoTRO is a Windows-only game and the company states bluntly that it has no intention of developing a port for the Mac. Nonetheless I find it interesting to see how these games develop in the wake of the success of WoW. What are they going to do differently? Where are they taking chances? Will those chances pay off? Given the secrecy with which the developers guard the details of these games, answers to these questions become little more than guesses or opinions.

However, guesses, assumptions, and opinions are what I am best at.

Most of what I am going to write here will simply be copied and pasted from posts I’ve made in various forums over the past week or so. In forums, one’s thoughts can be lost in a thread several pages in length. Here on my blog, as I have written before, I am king. I may be a king with no clothes, but I am still a king nonetheless.

First of all, to return to the issue of Mac compatibility, I think that any game software company that produces a Windows-only product in 2007 is making an unwise business decision. “Cost-effectiveness” has always been the argument used to excuse companies that choose to develop only for Windows. However, the game market is so huge, so profitable, I simply do not believe that b.s. anymore. This time of year (Christmas), all I hear on the evening news is about how game software and console sales are through the roof, compared to traditional toys and gifts.

I won’t even make the argument that Mac sales are also rising.

I will point out that at some point in development Blizzard must have made the same cost/benefit analysis as other game developers…and Bliz decided that developing for both Mac and PC is the way to go. Some folks argue that Blizzard has an incredible profit margin, compared with other companies. Yet how expensive could it be to port a game already in development for one OS to another OS that runs on the same hardware? New Macs run on Intel chips, now.

I don’t know why companies choose not to develop for Mac, but I don’t think potential lack of profit is one of them. If a company can sell one more product to one more person, they will usually choose to do so. Maybe it all comes down to platform prejudice, such as is routinely displayed in forum threads on the subject.

I have my prejudice as well, but it is a prejudice that favors opening a product to a broader range of potential users, not limiting it to the unfortunate users of one outdated operating system.

One last thing on this topic: Blizzard earned my loyalty back in the dark days of 1995-1998, when game companies were deserting the Mac platform left and right. Blizzard has stated again and again their commitment to developing for the Mac. Blizzard is the only company that I know that releases Mac and PC versions of its games simultaneously. Mac users know something about brand loyalty. A company that treats us well and that respects us is a company we will buy from again and again.

When a company like Turbine, developer of the LoTR game, outright dismisses the possibility of ever developing a version of its game for the Mac…well, let’s just say, its their loss of thousands of would-be loyal customers.

Yes, I can buy an Intel Mac and then purchase and install Windows on it (shudder), so as to play my games. But I buy Mac and am a Mac user because I want to use Macintosh software. No single piece of software is worth spending inordinate amounts of time working and playing in Windows.

Now, as to what I would like to see in the game that eventually replaces WoW:

  1. More, damn it, more classes/races/professions. Limitations on what kind of character you can develop are so 2003. I’d like to see brewing become an available profession, or bowcrafting (doesn’t that just make sense?). I’d like to see bards, monks, and barbarians become available classes. Heck, why couldn’t there be scholars, or “Lore Masters” as they are called in LoTRO?
  2. A more tightly controlled economy. After a realm has been in existence awhile, inflation runs rampant. A 20 stack of copper bars on a new server might go for 20 or 25 silver, but on an old server, due to inflation, it will run as high as 1 gold or more. This makes it difficult for new players to get a foothold, or even a toehold, in the economy. As a tailor, I’ve found it incredible how the price of wool has gone up just in the months since I started playing. I can’t buy a 20 stack for under 50 silver now.
  3. The game developer should have “gold farmer hunting” events in which bands of opposite faction mercenaries hunt down and slaughter bots that are farming loot and money. Gold farming is a generic term for the automated killing of a type of creature for the items it drops. it could also be called mechanical harvesting, since it is usually done remotely by a computer-controlled character. Gold farming is one of the reasons inflation runs rampant. I was questing in Duskwood a week or two ago, and I saw a farm bot in action along the Hushed Bank. I needed to kill a particular kind of spider for a quest, but there was a dwarf hunter running around in a circle killing them as soon as they spawned. I reported him to a Game Master, but of course you never know if action is taken. When you have companies with robot characters that farm 24/7, cornering a market on rare drops such as Spiders Silk, you’ve got problems. Not to mention, these companies also turn around and sell the virtual currency they earn to unscrupulous players. To my mind, this “bought” gold is little better than counterfeit currency. It was never earned; it was in a sense manufactured. I would think a game company could hire real-world economists to come up with solutions for these in-game economic issues.
  4. Don’t underestimate the power of the dark side. Some players want to play “evil” races, and this should be factored into game development. This is the major error of the Lord of the Rings Online. The only races available for roleplaying are Human, Dwarf, Elf, and Hobbit. That is extremely limiting. Certainly everyone’s first instinct is to play a race that looks good, that one can identify with, thus in WoW player numbers are heavily weighted towards Alliance, while Horde players are relatively smaller in number. I think it takes either a high level of maturity to play a creature like an Orc or Troll, or a high degree of immaturity…I’m not sure which, since I don’t have much experience in roleplaying either. I suspect maturity is more the rule, because you really can’t identify with your character visually or viscerally. One must identify with one’s character on an intellectual level. You have to create a character that is perhaps not noble, but not evil, either. Someone very, well, human, in the sense of being made of equal parts darkness and light. A good MMORPG gives roleplayers plentiful opportunities to walk down a well-lighted path, a dark path, or simply a shadowy, morning-gray path. We should not be limited to playing a “handsome,” righteous hero of might and magic.
  5. Finally, I’d like a game that allows more opportunities for solo advancement. This caters to the casual gamer like me, almost exclusively. But I feel characters need more paths to advancement and high-end loot, rather than group raids and dungeon crawls. Right now, my character, Ophir, is at level 30, and the most desirable treasure for his level is to be found in Instances. Instances are dungeons or special areas of the map where grouping is absolutely necessary for success. The problem with always having to group to complete Instances is that good groups can be hard to find. Even in a guild, it can be difficult to find players working those same quests who can group with you when you need them. Often, you end up questing with strangers, and unreliable strangers, at that. Last week, I did the Stormwind Stockades with a PUG (pick-up group) of strangers. About half-way through, one of our most powerful members, a Warlock, suddenly hearthed out (left the Instance and returned to an Inn using a hearth stone), muttering something about a phone call. The loss was not crippling, but it did mean that we took longer to complete the Instance run. My ideal game would offer alternatives to Instances that allow players to find or craft items that are as powerful as one can find in difficult dungeons. This way, someone like me, with limited time could still accomplish quite a lot without having to devote several hours to doing an Instance.

So far, I have described a game not so different from WoW. What I want, I guess, is more World of Warcraft done better. It may be that Blizzard will develop this ideal game. I can foresee WoW continuing to develop, while the “game” itself remains much the same. Apparently, WoW has already changed much since its first inception, and is about to change even more with the addition of an expansion pack in January. So it may be that an all-new game is unnecessary. All I know is I have developed a devotion to Blizzard that rivals my devotion to the Mac. Blizzard has created a game unlike any that I have ever experienced before; and it is an experience, not just “play.” It’s a hobby, it’s an experience, it’s a way of life, now. I’m ready for the next thing, and I hope it comes from Blizzard.

4 Comments »

  1. I suspect there’s never going to be a perfect game for anybody … you can only hope for something that comes close. There are too many jerks in this world. There are too many people with odd preferences.
    I personally also would favor a casual gamer weight to games … I don’t like having to group. Though I’m feeling more comfortable within the guild that I wouldn’t mind asking. Except I’m so low level compared to the others, and really still don’t have enough play time in to feel justified in asking for help. I prefer playing with you if I can.
    My perfect game would probably be a blend of WoW and Oblivion with perhaps some of the beautiful animation of the FF series. :)
    I’m surprised I’ve been able to hold back on buying FFXII, but it’s partly money and partly because I like to play one game at once, and I’m paying money to play WoW.

    Comment by Mel B. — Wednesday, 13 December 2006 @ 1:33 am

  2. The complaint about WoW seems to be that it is too cartoony, too anime-influenced. Personally, I don’t even notice, anymore. It’s going to be hard for any game to get out from under its influence, however.

    I am totally disillusioned by the LoTR Online game. I started looking at that game thinking it might be what I am really looking for in a game, but after spending some time reading about the game in the forums and elsewhere, I am doubtful it’s going to survive long at all. The Tolkien snobs in the forums are absolutely dead-set on keeping PvP action to a minimum, and the game designer himself has supposedly said that players will never be able to create a persistant, dynamic “evil” character for roleplay. These are subjects hotly contested in the forums, with the Tolkien elite arguing vehemently that allowing players to create and play evil characters goes against “lore.” Because the books are written from the perspective of the “good guys,” and evil fails, in the end. Why would anyone want to play an evil character whose race is destined to lose? Um, because some people like playing dark characters, maybe?

    Everything’s about maintaining the “lore.” They’re like a pack of rabid zealots hell-bent on upholding some arbitrary orthodoxy and excommunicating all heretics who make the mistake of crossing them.

    They want a game that allows them to live in Tolkien’s world without in any way mucking up his “lore,” which to them means no chance whatsoever that a band of Orc players are going to camp outside the Shire and gank Frodo, Sam, Merry, and Pippin as they leave on their adventure. To me, the game sounds like it’s going to be little different from a multi-player console version of LoTR…maybe even less interesting than that, if PvP is so restricted that one never or rarely actually plays against other players.

    I’m not even a PvP fan, and I can see problems with that scenario. I mentioned in the forums yesterday (my mistake to write there, I know) that it sounds like the game is only going to appeal to a hardcore Tolkien roleplaying fanbase, and someone responded “May your words come true.” I didn’t reply, but I should have wrote back, “And may your game die three months after launch.” Because that’s what is going to happen if the game conforms to the purists’ desire.

    Comment by Matthew — Wednesday, 13 December 2006 @ 7:50 am

  3. LOL. Damned purists. You have to learn compromise.

    I thought that WoW was going to be too cartoony for me, but you’re right, I don’t notice any more. The gnomes are probably the most offensive in that regard. And the ballons. But it’s not as bad as I thought.

    Now Oblivion … that is a rich, beautifully rendered environment. It’s not MMPORG, but that’s just as well, because I got enough of the assholes who made themselves assholes on the forums.
    I always felt too intimidated to post much mostly because there’s some loser with no other life who likes to jump on the one thing you say like, why won’t this work. And somebody says, well, you should buy a new computer, idiot. As if everyone can just drop their financial responsiblities and drop $3,000 on a new machine or even $300 on a mid-good graphics card. Fuck ‘em.

    That’s why I don’t read forums any more. And the only reason I did read the forums was to mostly look for tech advice on tweaking my computer.
    I’m just happy that WoW runs very well on my machine. No more seeking ways to tweak. Though you talk well of some mods, so I might try a handful once they’ve been updated to reflect the patch.

    Comment by Mel B. — Friday, 15 December 2006 @ 2:20 am

  4. Ugh. Forums. I am trying to wean myself from them. Mostly people are just talking to themselves, in a loud, superior-sounding voice. I hate it. Why can’t people be civil? Does everyone else necessarily have to be a n00b? Does every response to a question have to be a curt “QQ more n00b”?

    You would think that a society of freaks and geeks would be supportive, comforting to each other, and polite. Not at all. Gamer culture is actually little different than jock culture: highly competative, rife with trash talk, and often brutal, profane, and emotionally hurtful. You can’t even blame it on the teenage boys who dominate the field, because often girls are just as bad…and there are many adults who vie with the children for being the most immature.

    Actually, presumably since WoW’s player base is supposedly older–mid-twenties to mid-thirties–that makes it even worse because the people acting like jerky adolescents in-game and in the forums are probably grownups.

    My hope, however, is that in actuality anytime you see some ass being a condescending jerk in the forums, or griefing someone in game, or making obscene jokes in the /1 Chat area, those particular jerks are probably teens or young adults. May be a vain hope, but it’s still my hope.

    Comment by Matthew — Friday, 15 December 2006 @ 10:17 am

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